[Memory 16]

Feb. 5th, 2013 11:25 pm
vitalsarecritical: (no you are stupid)
Memory: Trivial Negative - First day with Hope Hospital, Derek's big mouth (Nurse Angie)
Regained: Day 218; Game 168 (Kiriko)
Notes: The memories take the form of a small wooden box in your team color. (Shareable; 5/7 uses left)

Nurse angie )

[Skill 2]

Jan. 30th, 2013 01:04 pm
vitalsarecritical: (that is an improvement!)
Skill: Medicine II: Diagnostics and surgery
Regained: Day 216; Skill Game 30 (Lady of the Lake)
Notes: Skills come in the form of a twig with a small blueberry on it.

MEDICINE LEVEL UP. In addition to doing first aid, Angie now can conduct more complicated medical procedures (such as surgery and advanced care for injuries) and can diagnose illnesses.

Aather never gets sick so I doubt she'll use the last one but hey. SURGERY 8D
vitalsarecritical: (then I am highly unpleasant)
Memory: Significant Negative - Eradicating GUILT in the child subjects (Original Sin)
Regained: Day 214; Game 166 (Alice)
Notes: Memories come in the form of a scrap of paper in your team color. Eat it to receive your memory.

Eradicating GUILT )
vitalsarecritical: (what was that?)
Memory: Trivial Neutral - Searching for Delphi facilities in Africa (Deserted Village)
Regained: Day 212; Game 165 (Gingerbread Witch)
Notes: Memories come in the form of two cookies, both obviously shaped like a girl. One is burned and one is not. (Shareable; 1/2 uses left)

Stuffffff )

[Memory 13]

Jan. 7th, 2013 08:17 pm
vitalsarecritical: (per... so... na????)
Memory: Trivial Positive - Operation on a plane (Miracle at 9,800ft)
Regained: Day 208; Game 162 (Maleficent)
Notes: Memories come in the form of a black rose stem (with no head or leaves), with five sharp thorns. Prick your finger to view the memory. (Shareable; 4/5 uses left)

I'm sure operating on a plane isn't sanitary )

[Memory 12]

Jan. 2nd, 2013 05:26 pm
vitalsarecritical: (why hello there)
Memory: Significant Positive - GIANT PIECE OF GLASS IN THE HEART: saving the motorcyclists' life (Life or Death)
Regained: Day 207; Game 161 (Mira?)
Notes: Memories come in the form of the memories are little clusters of heart-shaped mini-apples. There's seven per cluster. (Shareable; 6/7 uses left)

He sutured the myocardium in a split-second?! )
vitalsarecritical: (sad frown)
Memory: Significant Negative - Failing to resuscitate a patient after cardiac arrest (Life or Death)
Regained: Day 205; Game 159 (Green Knight)
Notes: For those who will receive them, memories come in the form of Springerle cookies. (Shareable; 4/5 uses left)

Panic in the hospital )

[Skill 1]

Dec. 20th, 2012 03:44 pm
vitalsarecritical: (singing the blues)
Skill: Medicine I: First aid and emergency response
Regained: Day 203; Skill Game 29 (Goldie)
Notes: Skills come in the form of bright pink bingo chips. When you hold it you'll have the urge to shout "Bingo!" Once you do, you'll receive your skill.

Angie's first medical skill! As a nurse, she's professionally trained in both first aid and emergency response. "BUT STYX," you say, "Hasn't she been learning first aid at the clinic?" She has, yes! But this skill actually goes beyond simple first aid and allows her to properly and efficiently treat more serious injuries or illnesses on the field until the patient can be moved to the clinic for more intensive care. Along with this skill comes the knowledge of medical jargon and the science behind how the body works and so on and so forth.
vitalsarecritical: (NO NOT THE POPTARTS)
Memory: Significant Neutral - Internal lacerations, but no external injuries. . .? IT'S GUILT (Just Let Me Die/Reasons Why/Reconciliation/Please Let Me Live)
Regained: Day 202; Game 157 (Firebird)
Notes: Memories are tiny golden cages with doors that pop open and closed! There are seven birds made of your team stone or metal inside. Seven uses – take a bird out of the cage to receive the memory! (Shareable; 6/7 uses left)

Reasons why )

[Memory 9]

Dec. 14th, 2012 09:26 am
vitalsarecritical: (I am a pleasant nurse)
Memory: Significant Positive - First tango with Triti, receiving an important Delphi file on GUILT (Forbidden Knowledge)
Regained: Day 202; Game 156 (Mad Hatter)
Notes: Come in the form of what appears to be a large-ish candy, in your team color. It tastes sweet when you lick it, but doesn't convey the memory—it also doesn't break if you chew on it, or . . . hit it with a hammer. You have to swallow it whole.

It's Tritiiiii )

[Memory 8]

Dec. 5th, 2012 01:46 pm
vitalsarecritical: (but his vitals are critical 8()
Memory: Significant Negative - Delphi Infiltrates Caduceus! Is that Father...? It's Paraskevi time (Infiltration/Infection)
Regained: Day 199; Game 154 (Gingerbread Witch)
Notes: They come in the form of five chocolate chip cookies. They taste pretty good though you might notice they taste a tiny bit burnt. (Shareable; 4/5 uses left)

Blackwell... )

[Memory 7]

Dec. 2nd, 2012 04:04 pm
vitalsarecritical: (WHY DIDN'T YOU THINK OF THE PATIENTS)
Memory: Significant Neutral - GUILT outbreak number two with highly contagious mutations (Under the Knife/Shifting GUILT/GUILT Evolves)
Regained: Day 198; Game 153 (Dream)
Notes: MEMORIES COME IN THE FORM OF CANDY BRACELETS - 9 'gemstones' of your team's color on a string. You eat one to view the memory. (Shareable; 8/9 uses left)

TOO MUCH GUILT )

[Memory 6]

Nov. 26th, 2012 11:48 pm
vitalsarecritical: (derek I am not your gd secretary)
Memory: Trivial Negative - Derek's terrible bedside manner (Singing the Blues)
Regained: Day 197; Game 152 (Scheherazade)
Notes: Memories come in the form of a little book with five empty pages. Pull a page out to get a memory! (Shareable; 4/5 uses left)

These people rely on you! )

[Memory 5]

Nov. 18th, 2012 06:02 pm
vitalsarecritical: (paging dr. stiles)
Memory: Significant Negative - Dr. Kasal is infected with GUILT D: ALSO GUILT OUTBREAK and Tetarti sample collection (Hope Under Attack/Race for the Cure)
Regained: Day 194; Game 150 (Pandora)
Notes: Come in the form of small clay jars, no bigger than your fist. Drop them on the ground and shatter them to view your memory.

GUILT )

[Memory 4]

Nov. 7th, 2012 09:40 am
vitalsarecritical: (I am a pleasant nurse)
Memory: Trivial Neutral - Thrombi operation, w-what was that. . .? (Dormant Ability)
Regained: Day 191; Game 147 (Chance)
Notes: Memories come in the form of VERY SHINY GOLD STAR STICKERS, six to a sheet. (Shareable; 5/6 uses left)

What was that??? )

[Memory 3]

Oct. 23rd, 2012 01:50 am
vitalsarecritical: (nurse angie to headquarters)
Memory: Significant Positive - Accepting the offer with Caduceus, first day (New Beginnings)
Regained: Day 187; Game 145 (Lady of the Lake)
Notes: Memories come in the form of a small vial of water, with a ribbon in your team's color wrapped around it.

I want to be a master assistant )

[Memory 2]

Oct. 21st, 2012 12:27 am
vitalsarecritical: (what was that?)
Memory: Trivial Positive - Heart valve surgery, saving a small life (For Everyone's Sake)
Regained: Day 186; Game 144 (Kitsune)
Notes: Memories take the form of adorable small blue bottles of sake; each contains about three servings. (Shareable; 2/3 uses left)

Memory )

[Memory 1]

Oct. 18th, 2012 11:34 pm
vitalsarecritical: (pic#4693563)
Memory: Significant Neutral - Heart attack on the bus (Nurse Angie)
Regained: Day 186; Starter
Notes: N/A

Memory )

[Stats]

Sep. 7th, 2012 10:07 am
vitalsarecritical: (Default)
Name: Pepper // Angie Thompson
Age: 24
Team: Amethyst

Height/Build: Average/the build of an aikido practitioner
Hair Color/Eye Color: Blonde/green
Notable Traits: Unlike most of her icons, she is always found wearing a pair of glasses. They look a little like this. Also she wears variation two of the Amethyst uniforms with the hat and glasses from the first variation. There are a few scars on her upper arms and thighs, from when she took a knife to cut out a chunk of flesh or two from each area.

Other: Completely human and pings as such

Profile

vitalsarecritical: (Default)
Pepper (Angela "Angie" Thompson)